Dialogue glitch: it works by talking to toad/bunny when the game would be pushing you out of its sprite, making you go through boundaries with the right position.It's used at unavoidable wait times in BitS, in the Bowser battle to gain extra height while re-grabbing and in the first star to reach the platform. The trick is useful when you need to wait for something to happen or to reach platforms that would be unreachable with normal jumps. After doing it, pressing a direction would make the character run faster than normal speed and gain extra height on jumps. Standstill run: holding the dash button without pressing any direction button makes the character run staying still.It's useful while the character's speed is above normal top speed, since speed goes down slower than pressing any direction. No input: this trick consists of not pressing any direction.This is slower than the normal method but due to disregarding position it can become faster situationally. MKDasher found a new method where if you press A or B 4 frames before glitching, you’ll always go to the water floor no matter your position. However, getting too close to the water’s surface will trigger the swimming animation, making running to the moat door our only option. Outside the castle glitch: when using a slidekick, if you do it correctly with a certain angle (glitching inside the castle’s wall as you are entering the water), the character is pushed down to the water floor, bypassing the water-entry check into swim animation.Unlike Super Mario 64, this time there are 4 playable characters, but only Yoshi is available at the start. The game is a remake of Super Mario 64 for the Nintendo 64, bearing some new features on its storyline, gameplay and graphics. Super Mario 64 DS was released in 2004 for the Nintendo DS.
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